This is the LEVEL related info about SpaceScape, a project made as the final test in the specialization course of videogames in Instituto Brianda de Mendoza. The game design document and other stuff will be uploaded in another post.
This is the post with the LEVEL DESIGN captures about SpaceScape
Clean Puzle Design and steps to proceed (in spanish)
3D design (coloured: Green=Start, Blue=Puzle, Red=Player can't get there yet) with bad scaling
Blockout of the first level
Blockout of the first level (Another view)
Close up of the blockout
Work in progress (Deleted two rooms, gives more space to the player)
Player start (Red light)
The first level puzle is about gettint the fuses to get the lights ON and open the doors until all the lights are ON
Player start (Normal light)
Server room (outside, locked)
Server room (inside, lights on)
The door that ends the first level and connects with the stairs that go down into the second one (Locked)
Lights ON
First drawing of the second level
Sad about this, the footage of the second level is lost
Stairs with the IA Avatar that gives you information and connects the first level with the second.
Start of the second level. Here you need to stop the gas pipes and you learn to crouch
Pipeline room (Second level). You can go upstairs, behind the stairs, or the exit
Path to the exit door
The two pipes with gas that you need to fix before you exit this level