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SpaceScape - LEVEL DESIGN

This is the LEVEL related info about SpaceScape, a project made as the final test in the specialization course of videogames in Instituto Brianda de Mendoza. The game design document and other stuff will be uploaded in another post.

This is the post with the LEVEL DESIGN captures about SpaceScape

This is the post with the LEVEL DESIGN captures about SpaceScape

Clean Puzle Design and steps to proceed (in spanish)

Clean Puzle Design and steps to proceed (in spanish)

3D design (coloured: Green=Start, Blue=Puzle, Red=Player can't get there yet) with bad scaling

3D design (coloured: Green=Start, Blue=Puzle, Red=Player can't get there yet) with bad scaling

Blockout of the first level

Blockout of the first level

Blockout of the first level (Another view)

Blockout of the first level (Another view)

Close up of the blockout

Close up of the blockout

Work in progress (Deleted two rooms, gives more space to the player)

Work in progress (Deleted two rooms, gives more space to the player)

Player start (Red light)

Player start (Red light)

The first level puzle is about gettint the  fuses to get the lights ON and open the doors until all the lights are ON

The first level puzle is about gettint the fuses to get the lights ON and open the doors until all the lights are ON

Player start (Normal light)

Player start (Normal light)

Server room (outside, locked)

Server room (outside, locked)

Server room (inside, lights on)

Server room (inside, lights on)

The door that ends the first level and connects with the stairs that go down into the second one (Locked)

The door that ends the first level and connects with the stairs that go down into the second one (Locked)

Lights ON

Lights ON

First drawing of the second level

First drawing of the second level

Sad about this, the footage of the second level is lost

Sad about this, the footage of the second level is lost

Stairs with the IA Avatar that gives you information and connects the first level with the second.

Stairs with the IA Avatar that gives you information and connects the first level with the second.

Start of the second level. Here you need to stop the gas pipes and you learn to crouch

Start of the second level. Here you need to stop the gas pipes and you learn to crouch

Pipeline room (Second level). You can go upstairs, behind the stairs, or the exit

Pipeline room (Second level). You can go upstairs, behind the stairs, or the exit

Path to the exit door

Path to the exit door

The two pipes with gas that you need to fix before you exit this level

The two pipes with gas that you need to fix before you exit this level

Final design of the 2 levels (exterior)

Final design of the 2 levels (exterior)